CR for Completing the Game

Supermarket Chain
SUCCESS STORY
Supermarket Chain
SUCCESS STORY
Expanding Customer Base with Gamification
We launched the "Christmas is Coming" gamification campaign with a Hidden Objects mechanic for the Family Club. The project expanded the client’s customer base and rewarded finalists QR codes for cashback on their next purchases.
32%
21%
CR for Subscribing to Newsletters

About the client
A retail chain featuring more than 900 supermarkets. It actively develops social and ecological initiatives, enhances service levels, and improves customer feedback quality by incorporating the best global business practices.
Specifics
The game’s target audience consists of current and potential participants of the Family Club — parents and their children aged 6−7.
The players can choose between 2 locations after completing the first level of the game — the children’s room or the balcony. This provides participants with access to various scenarios.
Project objectives
Grow the customer database and attract new subscribers
Drive foot traffic to offline stores
Boost brand awareness and strengthen audience loyalty
Client’s case
The Hidden objects gamification mechanic was the perfect fit for Family Club — engaging, simple, and fun for all ages. Children enjoy interactive challenges, making this mechanic ideal for driving participation.
Players completed three levels, each representing a step in preparing for Christmas: decorated the house, packed gifts, wrote a letter to Santa, and set the Christmas table. In each location, participants had to find hidden objects within a limited time. Those who successfully completed all levels received a QR code for in-store discounts (5–15%) at checkout in the hypermarket.
The WE2 Team developed the concept, storyline, design, and managed technical implementation of the project. The game was promoted through the mobile app, SMS, social media, and supermarket partners. The campaign ran from 10 December 2021 to 10 January 2022.
Work samples



Test the game
Play "Christmas is Coming" here 👾
GAME Key metrics
Game Start Rate
51%
Completion Rate
32%
Subscription Rate
21% = 7800+
We delivered
Expanded the customer database with new subscribers.
Increased foot traffic to offline stores.
Enhanced brand awareness and strengthened audience loyalty.
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